First Enterprise DAM for Multi-Studio Game Publisher
The Challenge
An international game publisher had no centralized asset management across studios in the US, UK, and Denmark. Marketing had purchased a DAM platform but it sat unused. Development teams couldn't find or reuse assets, leading to duplicated work and inconsistent quality across franchises.
The Approach
Assessed underutilized ADAM platform and secured approval to expand beyond marketing
Led cross-studio implementation team to develop comprehensive taxonomy and metadata architecture
Organized and ingested 300,000+ game assets with proper classification
Established workflows for multi-studio asset sharing and version control
Trained creative and production teams across 3 countries
Served as primary system administrator ensuring continuous availability
The Results
First enterprise-wide DAM system enabling asset reuse across franchises
Scalable foundation that supported global operations for years
Reduced duplicated asset creation
Improved quality consistency across studios
Model for future studio integrations